上一节中介绍了各种用于画图的函数,为了进一步加深印象,我们通过一个实例来把这些功能整合到一起。
#!/usr/bin/env python import pygame from pygame.locals import * from sys import exit from random import * from math import pi pygame.init() screen = pygame.display.set_mode((640, 480), 0, 32) points = [] while True: for event in pygame.event.get(): if event.type == QUIT: exit() if event.type == KEYDOWN: # 按c键可以清屏并把点回复到原始状态 print(event.key) if event.key == K_c: points = [] screen.fill((255,255,255)) if event.type == MOUSEBUTTONDOWN: screen.fill((255,255,255)) # 画随机矩形 rc = (randint(0,255), randint(0,255), randint(0,255)) rp = (randint(0,639), randint(0,479)) rs = (639-randint(rp[0], 639), 479-randint(rp[1], 479)) pygame.draw.rect(screen, rc, Rect(rp, rs)) # 画随机圆形 rc = (randint(0,255), randint(0,255), randint(0,255)) rp = (randint(0,639), randint(0,479)) rr = randint(1, 200) pygame.draw.circle(screen, rc, rp, rr) # 获得当前鼠标点击位置 x, y = pygame.mouse.get_pos() points.append((x, y)) # 根据点击位置画弧线 angle = (x/639.)*pi*2. pygame.draw.arc(screen, (0,0,0), (0,0,639,479), 0, angle, 3) # 根据点击位置画椭圆 pygame.draw.ellipse(screen, (0, 255, 0), (0, 0, x, y)) # 从左上和右下画两根线连接到点击位置 pygame.draw.line(screen, (0, 0, 255), (0, 0), (x, y)) pygame.draw.line(screen, (255, 0, 0), (640, 480), (x, y)) # 画点击轨迹图 if len(points) > 1: pygame.draw.lines(screen, (155, 155, 0), False, points, 2) for p in points: pygame.draw.circle(screen, (155, 155, 155), p, 3) pygame.display.update()
运行这个程序,在上面点鼠标就会有图形出来了;按c键可以重新开始。另外这个程序只是各个命令的堆砌,主要是为了让大家能够理解和很好的使用各个函数。
下次开始我们学习游戏中的动画制作。
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